Posts from '2026'

Posts from '2026'

In aerospace engineering, time is everything. But manipulating time at the nanosecond scale across centuries is a minefield of edge cases. It was in one of those edge cases that I made my first contribution to a software project used in real space mi ... read more →

Why I'm building an orbital mechanics engine in Rust I have an astronaut figurine on my shelf. I always had. But for a long time I was so caught up in day-to-day work (servers, deployments, production incidents at 2am) that I forgot to look at it. Th ... read more →